× **Richard Whitelock**
**Portfolios**
  • Game Art
  • Prototypes & Tech
  • Photography
  • Painting

  • **Profile**
    **Projects**
  • Quiet as a Stone
  • AllSky
  • Frozen Synapse 2
  • Frozen Cortex

  • **Articles**
    **Project History**

    !!! **Richard Whitelock** - Digital art, game art, technical art & photography. - Love of evocative art & interactive technology. - Contact : richardwhitelock@gmail.com - Social : [Mastodon](https://mastodon.social/@rpgwhitelock) - [Twitter](http://www.twitter.com/rpgwhitelock) - [Instagram](http://www.instagram.com/distantlantern)

    !!! **Current Status**
    Working on 'Flock'. [Announcement Trailer]("https://www.youtube.com/watch?v=WANeJSsV3Js")

    !!! **Portfolios**
    Full version download (~4min) : [480p]("./showreels/rpgwhitelock_Showreel2020_full_480p.mp4") - [720p]("./showreels/rpgwhitelock_Showreel2020_full_720p.mp4") - [1080p]("./showreels/rpgwhitelock_Showreel2020_full_1080p.mp4") - [YouTube]("https://youtu.be/4ba_BzJBeXY")
    - [Game Art](./articles/portfolio/index.html) Completed project art work. Large studio, indie studio & self developed titles. - [Game Prototypes & Tech](./articles/prototypes/index.html) Procedural assets, visual concepts, game prototypes, experiments & commisioned concept work. - [Photography](./articles/photography/index.html) Personal photography projects, portraits, game events & experimental 3D photography. - [Painting](./articles/art/index.html) Art studies, portraits, life drawing, still life, landscapes & concept art.

    !!! **Profile** - Videogame industry professional of two decades+ experience (2000-present). - Artistic & technical background. Focus on art direction, lighting, visual fx, technical art, environments & concept art. - Experienced user of Unity, Unreal, Blender, Houdini & Photoshop. Further long term experience with a wide variety of technical and creative software, tools, internal / commercial game engines, code / scripting languages, and operating systems. - I enjoy maintaining a 'constant learning' mindset. Especially with regards to problem solving, researching techniques new & old, discovering new software solutions, and reducing creative friction. - Passionately interested in the still & moving image, art, photography, animation, virtual worlds, videogame development and creative technology. - Looking for enthusiastic, collaborative & creative working environments. - 22 released titles. SKUs across Sony Playstation 2, Microsoft Windows, Microsoft Xbox, Nintendo Gamecube, Sony PS3, Microsoft Xbox360, Nintendo Wii, Sony PSP, Mac OS, iOS. - Studied at National Centre for Computer Animation (NCCA), Bournemouth University.

    !!! **Projects**


    Quiet as a Stone

    A countryside exploration game for casual creators on PC & Mac.
    Available on Steam & Itch.io.


    AllSky

    A skybox asset pack available on the Unity Asset Store.


    The Art of Frozen Synapse 2.

    A game of tactics and strategy in a vast procedurally generated city.


    The Art of Frozen Cortex.

    A simultaneous-turn-based tactical futuresport.

    !!! **Articles** - [Art of Frozen Synapse 2](articles/frozensynapse2/index.html) - [Art of Frozen Cortex](articles/frozencortex/index.html) - "Making of Frozen Synapse 2", Edge Magazine, Issue #331. - ["Floating Islands", Kotaku.com.](https://kotaku.com/quiet-as-a-stone-is-a-game-about-exploring-floating-isl-1830724352) - ["Fleeting Moments", Kotaku.co.uk.](https://web.archive.org/web/20200907173840/http://www.kotaku.co.uk/2018/05/15/quiet-as-a-stone-is-about-capturing-fleeting-moments) - ["Diorama 'em up", RockPaperShotgun.](https://www.rockpapershotgun.com/2018/12/04/quiet-as-a-stone-diorama-game/) - ["Frozen Cortex : Art from Concept to Completion.", Game Developer](https://www.gamedeveloper.com/art/frozen-cortex-art-from-concept-to-completion-) - ["Seeking the Dangerous Sublime", interview with Rainer Sigl, Videogame Tourism.](https://videogametourism.at/content/seeking-dangerous-sublime-interview-richard-whitelock-wylde-abyss) - ["History of Low-Poly Art", interview with Tim Schneider, Kill Screen.](https://killscreen.com/articles/poly-generational/) - [Subjective Chemistry](articles/subjective_chemistry/index.html)

    !!! **Project History** - **Forgotten Sea** : PC/Xbox : BetaJester : 2020 - **Quiet as a Stone** : PC/Mac : Self. Distant Lantern Studios : 2018 - **Frozen Synapse 2** : PC/Mac/Linux : Mode 7 Games : 2018 - **Frozen Cortex** : PC/Mac/Linux : Mode 7 Games : 2016 - **AllSky** : Unity Asset Store : Self : 2013 - **Sniper Elite 2** : PC/Xbox360/PS3 Rebellion : 2012 - **NeverDead** : Xbox360/PS3 : Konami : 2012 - **Frozen Synapse** : PC/iPhone/Android/iPad/Mac/Linux : Mode 7 Games : 2011 - **Aliens vs Predator Expansion Pack "Swarm"** : PS3/Xbox360/Win : Sega : 2010 - **Aliens vs Predator Expansion Pack "Bug Hunt"** : PS3/Xbox360/Win : Sega : 2010 - **Aliens vs Predator** : PS3/Xbox360/Win : Sega : 2010 - **Rogue Warrior** : PS3/Xbox360/Win : Bethesda Softworks : 2009 - **Shellshock 2 - Blood Trails** : PS3/Xbox360/Win : Eidos Interactive : 2009 - **Aliens vs Predator - Requiem** : PSP : Sierra Entertainment : 2007 - **Star Wars Battlefront - Renegade Squadron** : PSP : LucasArts : 2007 - **Delta Force: Black Hawk Down - Team Sabre** : PlayStation2/Win : GSP ltd : 2006 - **Gun Showdown** : PSP : Activision : 2006 - **Miami Vice - The Game** : PSP : Vivendi Games/Sierra Entertainment : 2006 - **Rogue Trooper** : PlayStation 2/Xbox/Win/Wii : Eidos Interactive : 2006 - **Sniper Elite** : PlayStation 2/Xbox/Win/Wii : MC2 France : 2005 - **Judge Dredd - Dredd vs Death** : Playstation 2/Xbox/Gamecube/Win : Sierra Ent : 2003 - **Gunfighter II - Revenge of Jesse James** : Playstation 2 : Ubisoft : 2003 - **Endgame** : Playstation 2 : Eidos Interactive : 2002 - **Whitewash** : Animated short film (dir. Dean Koonjul) : 1999